Unit 3 - Coding
Algorithms
Build a Robot
Strand: Empowered Learner
- 1.a. With guidance from an educator, students consider and set personal learning goals and utilize appropriate technologies that will demonstrate knowledge and reflection of the process.
- 1.c. With guidance from an educator, students recognize performance feedback from digital tools, make adjustments based on that feedback and use age-appropriate technology to share learning.
- 4.a. With guidance from an educator, students ask questions, suggest solutions, test ideas to solve problems and share their learning.
- 4.c. Students use a design process to develop ideas or creations, and they test their design and redesign if necessary.
- 5.c. With guidance from an educator, students break a problem into parts and identify ways to solve the problem.
- 5.d. Students understand how technology is used to make a task easier or repeatable and can identify real-world examples
- I can log-in the computer with a class username and password.
- I can become familiar with how computers are programmed.
- I can make a "robot" move forward, up, down, spin, and jump using basic programming language.